Weekly #6 (09.06.2025 – 15.06.2025)


Howdy!

It’s definitely getting too hot out there now! I dusted off my ice cream machine, and it's working at full capacity!
This week was all about fixing bugs and finalizing the logic behind the Cards System.

Cards System 

Cards Debug Screen

Cards Debug Screen


I can now happily say that it's fully operational — all it needs now is a nice GUI!

The whole system works like this:

You can define a Card that is applied to a specific entity or feature via a tag system — just a list of strings like "building", "enemy", "mortar", etc. It's currently possible to modify:

  • Projectiles — speed, damage, cooldown, range, custom death conditions, custom death effects (e.g. burning the ground at the hit location), and custom effects when hit by a projectile 
  • Zap (clicking feature) — damage, click cost, custom click effects
  • Energy regeneration — modifiers based on whether it's currently day or night
  • Buildings — unlocking new buildings or changing their cost

In addition to that, there are now effects that can be applied:

  • Stun
  • Slow
  • Bleed
  • Poison
  • Burn

I think those are pretty self-explanatory. :)

Devlog #2 Announcement

Quite some time has passed since I published my first devlog and I've now started working on the script for a new one. At first, I tried the "thumbnail first, everything else later" approach — but oh boy, I'm not good at that stuff yet!
ChatGPT tried his best to help me

ChatGPT tried his best to help me

The thumbnail above was based on my sketch… though honestly, it's hard to tell what the hell is even going on!

The upcoming devlog will focus on the Squars' current Godot version and how it differs from the legacy one. I’ll probably also talk about what’s still left to do before the Steam demo is ready.
Speaking of which...

Steam Demo Version Soon™

With the Cards System nearly complete, the only things standing between Squars and the Steam demo are bug fixes, designing fun and engaging maps, and tweaking player progression for better balance.
It might not sound like much, but it definitely can be — so stick around, and I’ll make sure to keep you updated!

I am posting daily on socials like Bluesky and X, so if you’re interested in Squars, make sure to follow me there!

As always, have a great weekend!


CHANGELOG (09.06.2025 – 15.06.2025):

  • Finished logic for the Cards System!
  • Converted all CPUParticle2D nodes to GPUParticle2D
  • Fixed tweens not initializing properly, which caused warnings when the parent node was destroyed
  • Clicking anywhere on the map now deselects the currently selected entity

Wishlist Squars here:
https://store.steampowered.com/app/3547120/Squars/

Comments

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Can't wait for the Steam version to be available!

Me too! <3