← Return to Squars: Legacy Version
Devlog
- March 09, 2026 by waclawi#strategy, #rts, #2d, #real time with pause, #roguelike, #roguelite, #tower defense, #td, #clicker, #minimalist, #top down, #isometricHowdy! DEMO IS OUT! Just in time for Tower Defense Fest that is starting today! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂. Demo: I w... Continue reading

- March 01, 2026 by waclawi#strategy, #rts, #2d, #real time with pause, #roguelike, #roguelite, #tower defense, #td, #clicker, #minimalist, #top downHowdy! I have one week left before Tower Defense Fest to release Squars Demo . Let’s see how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clic... Continue reading

- February 22, 2026 by waclawi#Strategy, #rts, #2d, #clicker, #roguelike, #roguelite, #tower defense, #tdHowdy! I'm knee-deep in marketing for Squars. It's actually pretty fun to learn, but the sheer amount of information I need to process can be overwhelming sometimes! If you’re new here, Squars is an... Continue reading

- February 15, 2026 by waclawi#roguelite, #roguelike, #td, #clicker, #strategy, #2d, #Tower DefenseHowdy! In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it. If you’re new here, Squars is an all-square roguelit... Continue reading

- February 09, 2026 by waclawi#2d, #clicker, #roguelike, #roguelite, #tower defense, #td, #devlog, #weekly, #gamedev, #solodev, #indiegame, #indiedev, #screenshotsundayVersion 0.2.0 IS LIVE! You can play it right now as Squars Playtest and tell me what you think! I really appreciate your feedback! This week (apart from my car breaking down) went great! I barely mana... Continue reading

- February 01, 2026 by waclawi#2d, #clicker, #roguelike, #roguelite, #tower defense, #td, #devlog, #weekly, #gamedev, #solodev, #indiegame, #indiedev, #screenshotsundayHowdy! Good news everyone! Map Chunks were successfully merged to the main branch and Ship Core’s Modules are close to being finished! I feel like I need just a couple days more to drop version... Continue reading

- January 25, 2026 by waclawi#2d, #clicker, #roguelike, #roguelite, #tower defense, #td, #devlog, #weekly, #gamedev, #solodev, #indiegame, #indiedev, #screenshotsundayHowdy! Another week has passed where I am focusing on Map Chunks (nearly done!) and Ship Core’s Modules (getting there). More details below! If you’re new here, Squars is an all-square roguelite t... Continue reading

- January 18, 2026 by waclawi#2d, #clicker, #roguelike, #roguelite, #tower defense, #td, #devlog, #weekly, #gamedev, #solodev, #indiegame, #indiedev, #screenshotsundayHowdy! Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower... Continue reading

- January 11, 2026 by waclawi#2d, #clicker, #roguelike, #roguelite, #tower defense, #td, #devlog, #weekly, #gamedev, #solodev, #indiegame, #indiedev, #screenshotsundayHowdy! Short one for this week as I am deep into development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguel... Continue reading

- January 04, 2026 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #devlog, #gamedev, #solodev, #indiegame, #indiedev, #showcasesunday, #weeklyHowdy! First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest! If you’re new... Continue reading

- December 28, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #devlog, #gamedev, #solodev, #indiegame, #indiedev, #showcasesundayHowdy! I am back from the holidays, healthy and squared up! There’s a lot going on with the release of v0.1.11 , so hop on board! If you’re new here, Squars is an all-square roguelite that blends... Continue reading

- December 21, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #Godot, #Devlog, #Gamedev, #WeeklyHowdy! I don’t have a lot to write about because I got sick pretty badly, right before holidays! If you’re new here: Squars is an all-square roguelite that blends tower defense with clicker mechan... Continue reading

- December 14, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I’ve spent this week focusing on how to make FTPE a little smoother so most of the changes include adding some explanations here and there. Squars , as for now, is a game with a lot of mechan... Continue reading

- December 07, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! This is the big one! Version 0.1.9 is LIVE! Also we hit a nice and round Weekly #30 ! Enjoy the read! If you’re new here: Squars is an all-square roguelite that blends tower defense with clic... Continue reading

- November 30, 2025 by waclawi#Roguelite, #Tower Defense, #ClickerHowdy! Another week, another weekly! This time I am bringing some nice visual stuff for you so stick along! If you’re new here: Squars is an all-square roguelite that blends tower defense with click... Continue reading

- November 23, 2025 by waclawi#Roguelite, #Tower Defense, #ClickerHowdy! Quick one for this week as I am hands deep into making changes towards energy management and overall game balance! If you’re new here: Squars is an all-square roguelite that blends tower defe... Continue reading

- November 17, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I am one day late with another weekly update but I was away for the whole weekend. The good thing is, I managed to take second place racing go-karts with my friends! It was a blast :D Back to S... Continue reading

- November 09, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! It will be a very short update for this weekly. Majority of my time was spent on finishing touches for Flow Fields movement - I tested various solutions and it turned out that flow fields with... Continue reading

- November 02, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! We’re a good week into the playtests now, and I’m incredibly grateful to everyone taking part! There’s still a lot of work ahead with bug fixes and gameplay tweaks, but I’m more than ex... Continue reading

- October 26, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! Join the Playtests! If you’re new here: Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂 Squars Playtests are LIVE! It finally happened! There was about... Continue reading

- October 19, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! While I’m waiting for Steam to verify my Playtest page (I failed the first time due to some barely visible UI in the Library Header screenshot), I’m putting extra work into the game itself... Continue reading

- October 12, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy In the last Weekly, I shared my hopes to release a Closed Alpha version of Squars. Unfortunately, I got pretty sick and had to skip a Weekly for the first time in 22 weeks! 😅 The good news is... Continue reading

- September 28, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I’m counting down the days to the Closed Alpha release. If all goes well, it should be available next week! Along with that, I’ll share a link to the Discord server for anyone who wants to... Continue reading

- September 21, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! Quick weekly update from me – written just before midnight! If you’re new here: Squars is an all-square roguelite that blends tower defense with clicker mechanics 🙂 🏹 Targeting Priori... Continue reading

- September 14, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! Another great week has passed, and I’m getting closer and closer to releasing the closed-alpha version (my todo list is finally no longer scrollable!). Soon, people willing to help me test wi... Continue reading

- September 07, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! This week was insane! I honestly don’t know how I managed to keep up the pace, but I’m really proud of what got done :D There’s way too much to cover in detail, so I’ll just highlight t... Continue reading

- August 31, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! It’s 11 PM for me, but I still managed to upload on schedule. Phew! If you’re new here, Squars is an all-square roguelite that mixes Tower Defense with a Clicker game 🙂 🔋 Charges Batt... Continue reading

- August 24, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I’m back with more updates on Squars! Another fruitful week behind me! If you’re new here, Squars is an all-square roguelite that mixes Tower Defense with a Clicker game 🙂 Size Matters... Continue reading

- August 17, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I’m back with more updates on Squars! If you’re new here, Squars is an all-square roguelite that mixes Tower Defense with a Clicker game 🙂 This week I managed to put in some serious work... Continue reading

- August 10, 2025 by waclawi#Strategy Tags 2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I managed to sit down and code every single day this week! 🎉 This was thanks to a small tweak in my daily routine that gave me an extra hour or two each day. The trick is simple: I wake up e... Continue reading

- August 03, 2025 by waclawi#Clicker, #Roguelike, #Roguelite, #Tower Defense, #2DHowdy! This week, I used my limited time to experiment with the current map borders. I’ve always liked the “black mist” effect from the Legacy Version, so I decided to bring it over to the curre... Continue reading

- July 27, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I’m excited to announce that the Cards System is basically finished! It’s been the biggest feature in Squars so far - and after quite a bit of time (plus a full refactor), I’m really prou... Continue reading

- July 20, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! Just a quick update today. I’m wrapping up some work on the refactor toward modifiers, and I’d like to share a few examples of the cards currently available in the game. These are still sub... Continue reading

- July 13, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #cardsHowdy! Lately, I’ve been able to squeeze more hours into Squars than usual, so I’m ending this week on an optimistic note. To everyone juggling side projects while managing “real life” — how... Continue reading

- July 06, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! I've been working on the UI part of the Cards System over the past week, and there’s some good news and some bad news. The bad news: I ended up spending about two days trying to come up with... Continue reading

- June 29, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #CardsHowdy! As promised, work on the Cards UI has officially begun! Unfortunately, there hasn’t been much more progress this week, mainly because: It’s a pretty big task on its own! I’ve had some maj... Continue reading

- June 22, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #Weekly, #Changelog, #GodotHowdy! Hope you're all squared up for some updates! First off, the Card System has been integrated into the main branch—so I’ve got no more excuses not to start working on the UI. That kicks off n... Continue reading

- June 15, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower DefenseHowdy! It’s definitely getting too hot out there now! I dusted off my ice cream machine, and it's working at full capacity! This week was all about fixing bugs and finalizing the logic behind the Ca... Continue reading

- June 08, 2025 by waclawi#2D, #Clicker, #Roguelike, #Roguelite, #Tower Defense, #gamedev, #indiegame, #solodevHowdy! The last couple of weeks in Poland have been either too hot or too rainy! At least the weather hasn't stopped me from working on Squars :) The Cards System is a huge task and still a work in pr... Continue reading

- June 01, 2025 by waclawi#indiegame, #indiedev, #solodev, #devlog, #weekly, #squars, #towerdefense, #clicker, #changelog, #updateHello there! Square up for another Squars update! This week may not have brought any big breakthroughs, but progress is steady! I’ve been deep in the Cards System and mixing in some visual improveme... Continue reading

- May 25, 2025 by waclawi#indiegame, #indiedev, #solodev, #devlog, #weekly, #squars, #towerdefense, #clicker, #changelog, #updateHello there! First of all, I decided to move Weeklys from Friday to Sunday – this way I’m not in a rush and can spend a bit more time writing in more detail. This week, I focused heavily on two th... Continue reading

- May 16, 2025 by waclawi#indiegame, #indiedev, #solodev, #devlog, #weekly, #squars, #towerdefense, #clicker, #changelog, #updateHowdy! Another week has gone by, and I'm here with the second weekly update! I've spent some time polishing the Steam page for Squars , and I'm pretty fond of this iteration. Check it out and let me k... Continue reading

- May 09, 2025 by waclawi#indiegame, #indiedev, #solodev, #devlog, #weekly, #squars, #towerdefense, #clicker, #changelog, #updateSquare up people! I decided to start posting Weekly posts about my progress with Squars , so here it's, the first one! (Also, let me know if Pixelify font is bearable to read or should I change it ASA... Continue reading



