Weekly #11 (14.07.2025 – 20.07.2025) - Modifiers showcase!


Howdy!

Just a quick update today. I’m wrapping up some work on the refactor toward modifiers, and I’d like to share a few examples of the cards currently available in the game. These are still subject to change, as I mostly treat them as implementation examples for now

Enemy too big to pass through
Enemy too big to pass through

Burning Ground as Mortar shells leftovers
Burning Ground as Mortar shells leftovers

Machinegun projectiles passing through small enemiesMachinegun projectiles passing through small enemies

Energy Generator base production increased by 50%!
Energy Generator base production increased by 50%!

What kind of card effects would you like to see in Squars?
Got any wild ideas, clever combos, or chaotic mechanics in mind? Let me know!

As always, have a great weekend!
Changelog below!


CHANGELOG (14.07.2025 – 20.07.2025):

  • Increased base energy production from modifier cards

  • Exploding cannon projectiles now come from card modifiers

  • Bleed status can now be applied via modifiers

  • Switched from await Task to Godot timers

  • Status effects from modifier cards are now applied on projectile hit

  • Machinegun bullet properties can now be changed via modifiers

Wishlist Squars here:

https://store.steampowered.com/app/3547120/Squars/

Leave a comment

Log in with itch.io to leave a comment.